z Elite penguin force

Hey, here is a walkthrough of all the missions in elite penguin force!

Heres a list of all  of the club penguin mission walkthroughs.

Mission 1: The Mystery Unfolds

  • Go talk to Aunt Arctic
  • Head to the Coffee Shop
  • Look at the newspaper on the table
  • Click the Blue Puffle to receive a piece of paper
  • Go talk to the penguin who is behind the counter in the Coffee Shop
  • Head to the Snow Forts
  • Talk to the Snowman to receive another piece of paper
  • Now talk to the light blue penguin
  • He will ask you to find his hat
  • Click on the Blue Puffle again
  • Now aim your cursor at the clock’s target
  • The light blue penguin will talk to you again
  • Pick up his hat and return it to him
  • You will receive Disguise glasses from him
  • Head to the Plaza and click the mailbox to receive another piece of paper
  • Now visit the Dock and click the stack of inner tubes for another piece of paper
  • You now have all the pieces. Put them together to form a map
  • Head to the Lighthouse and click the barrel to make a penguin pop out
  • The penguin will give you a map which will lead you to the Dojo
  • Talk to Dot. Answer “yes” to complete the mission. Congratulations

Mission 2

  • Talk to Dot and you will get the Puffle Pin.
  • Now, click the wall with eight boards using the Puffle Pin
  • On the next screen rotate the pin so the Puffle fits in the bottom right
  • You will enter the briefing room where the Director will now talk to you. When the Director is done talking a penguin will appear with a Red Puffle
  • The penguin will tell you to work the Blast, the Red puffle
  • Head to the other box, touch Blast, and aim at the box
  • Once the box breaks talk to PH to receive the Puffle Whistle
  • Head to the Ski Village to talk to Dot.
  • Head to the Sports Shop and speak with Dot again
  • Click the first curtain to go to HQ where you will talk to Dot
  • Click the closet and enter the code “3000″
  • Dot will speak to you again then the Director will show up.
  • Pick the 2 blue items up and open your inventory. Inside your inventory assemble the 2 blue items to create Spy Gadget
  • Go to the left and find the box. Break that box open with Blast, the red puffle
  • You should see a Telescope beside it. Pick it up and add it to your inventory.
  • Drag the Telescope to the Spy Gadget to create a new feature on it.
  • Head to the screen and use your Spy Gadget.
  • Select the symbol next to HQ and drag it to the screen. This should bring up a notepad that has a code on the bottom of it.
  • The code is: Red Blue Blue Red Red Blue
  • Exit the window and open the box. Now enter the code above.
  • The box should be unlocked and now you can get the Satellite Dish
  • Add the Satellite Dish to your Spy Gadget. This will cause your Spy Phone to ring.
  • Open your Spy Gadget before answering the Phone. Dot will talk to you again.
  • After talking with Dot, hang up the phone, and the Director will talk to you.
  • You have now completed Mission 2.

Mission 3

  • First, Talk to Dot
  • Then, head to the Ski Lodge and speak to the sick penguin
  • Now, head to the back of the Pizza Parlor.
  • Once there, you will pick up the Soup that is under the middle table.
  • After picking up the soup, head back to the Ski Lodge
  • You will now talk to the sick penguin again, and give him the soup
  • He will give you the Red Snowboard. Put the Red Snowboard in your Red Suitcase
  • Head to Ski Hill and speak with the penguin holding the Blue Snowboard
  • Challenge him to a snowboard competition. You must score 400 points to win, and you will also get a trophy
  • Go back to the Ski Lodge and give the trophy you win to the sick penguin. He will let you keep his Red Snowboard because you won
  • Head back to Ski Hill and snowboard some more
  • You will see footprints and you will follow them to Rookie’s campsite
  • Call up Bouncer, the Blue Puffle, and use him to put out the campfire
  • Once you put out the fire, follow the footprints to the river
  • Speak with Rookie. Now, pull out your Spy Gadget and speak with Dot
  • Dot will send someone to save you and Rookie. They will take you back to HQ
  • Once at HQ, click the Glasses and the EPF Badge. You will now become an official EPF Agent. Congratulations!!!

mission 4

  • First, the Director will speak to you and then you need to grab the file from the table afterwards
  • Show the file in your inventory to Dot and Jet Pack Dude
  • Head over to the Sports Shop. Once there, give the file to the clerk.
  • The clerk will give you Gary’s Glasses
  • Head to HQ and the Eye Scan 3000.
  • Put Gary’s Glasses on and start the Eye Scan 3000.
  • Go into the gadget room and head over to the table with the boom box and clock on it
  • Find and click the open drawer which will give you Mechano-Duster. Add it to your Spy Gadget
  • Head to Ski Hill
  • Use the Mechano-Duster on the snow pile
  • Rub the snow to receive a bent key
  • Go back to the Sports Shop and speak with Dot.
  • Now use the key to open the door
  • Congratulations, you have now completed Mission 4!
  • mission 5

    • PH will speak to you and then you will go to the Town
    • After speaking with Aunt Arctic she will give you a “Your a terrific friend” card
    • Go to the Coffee Shop
    • Clean up the spilled beans with the Mechano-Duster to be rewarded with a pen
    • Combine the pen with the card
    • Give it to the Coffee Shop employee
    • Go back to Town and have Aunt Arctic sign it
    • Head to the Snow Forts
    • Give the card to both penguins and then head into the Training Room
    • Hand the card to Flare and make him light up
    • Now click on Flare and point him at the key on the anvil so he can weld them together
    • Pick up the key
    • Go to the Sports Shop and use the key to open Gary’s Door
    • Go to his room and over to the globe
    • Use the decoder on the blueprints to show the words “super power flashlight”
    • Go pick up the map that is on the orange couch
    • Go to the table and click on the paper to alert other agents where you are going
    • Click the door to leave.
    • You have now completed Mission 5

    mission 6

  • Go speak to the Penguin at the Mine Shack
  • Near the opening of the Mine Shack there is a tub of water. Click on it.
  • Enter the door on the side of the Mine Shack
  • Click on the wheel by the door. Then click on the spool of yarn. Finally, click on the ground by the lantern
  • Take the wheels outside and place them into the bucket
  • Now use the Flare so you can weld them to the bucket
  • Place the cart in your inventory and head down to the mine
  • Place the cart you just made on the track
  • After that, talk to the upside down cart
  • Now pick up the rope and 3 yellow balloons
  • Tie the rope to the cart
  • Use Blast to knock the boulder off the ledge
  • Now you must blow the balloons up and then tie each one to the cart
  • The balloons will lift up the upside down cart so you can talk to him
  • Take the Flashlight and attach it to your Spy Gadget
  • Now take your Spy Gadget and click the light bulb. Use the light in the dark tunnel to find Gary.
  • After finding Gary, use Blast to break the boards.
  • You will be relocated to HQ and you have completed Mission 6. Congratulations!
  • mission 7

  • Talk with PH, he will be asleep in a bubble. When you talk to him he will ask you to find something pointy
  • Click the lower part of the Bamboo patch and then pop him out of the bubble
  • Head to the Ice Rink and speak to the penguin with the foam finger.
  • He will tell you that you need to score a goal on the goalie
  • Use Bouncer to throw 3 snowballs at the Goalie to score on him
  • Now PH will call you and tell you to meet at the training room with Loop
  • Train Loop to aim with the Jet Pack
  • Find the purple puffle named Pop.
  • You will find him at the Night Club, but you must be wearing fancy clothes to get in the door.
  • Head to the Stage and talk to the stage manager and construction worker.
  • Use Loop to stop the drill
  • Once you stop the drill the stage manager will thank you by giving you the choice of a fancy suit or fancy dress
  • Put whatever you choose on and then head back to the Night Club for the dance off.
  • Beat the dance off and win Pop
  • Now head to the Boiler Room to find out the boiler is missing
  • Use Pop to lift the cabinet
  • Pick up the can of oil before going to the Mine.
  • Once in the Mine you will see Dot.
  • Talk to her to teleport back to HQ and youve  completed the mission!
  • mission 8

  • After talking to Jetpack Dude, pick up the Jetpack by the launch ramp
  • Play the game, Jetpack Adventure
  • You will finish on the tallest mountain and you will complete your puffle training
  • Talk to PH
  • Collect 3 gold rings to train with Flit
  • Take the 3 gold rings and give them to PH.
  • Now train with Chirp
  • To break the ice cube, click on Chirp and touch the ice cube. Repeat this process until the ice cub breaks.
  • To get a hat like PH, click the box
  • Finish up by clicking on the grappling hook
  • Head to the puffle training room and use Pop to lift the weight
  • Use Chirp to break the glass on the snow globe appears
  • To melt the ice off the chest, use Flare
  • Then use Bouncer to cool the chest off
  • Use Blast to hit the Pinata
  • Use Loop to stop the Jack in the Box that appears from moving
  • Grab the key, open the chest
  • Use Flit to grab the note
  • Congratulations! Mission Complete!
  • mission 9

  • First, speak to the Director
  • Next, go into G’s room at the Sports Shop
  • Once you are finished speaking with G head to the coffee shop
  • After you enter the Coffee Shop you will see Rookie speaking to a Worker.
  • When they are finished, go up and speak to the Worker
  • Pick up the Cocoa Machine and head into the Gadget room
  • Speak to G and then put the Cocoa Machine on the Snow Trekker
  • Go to your Spy gadget and select the Trekker call button.
  • Now play Snow Trekker
  • Once you finish, you will end up by a cave
  • Enter it and pick up the oil can inside
  • Attempt to exit. You will now be trapped
  • Use Pop to lift the boulder
  • Use Blast to break the wood
  • Now head outside.
  • You will see the Trekker moved, so play the game again
  • You will now end up at the Mine Shack
  • Clear the pile next to the penguin by using the Mechano-duster
  • You will now see G’s gadget
  • Go back to the gadget room and show the machine to G
  • Once G completes his drawings on the chalkboard head to the command room to finish the mission!
  • mission 10

  • Call Rookie
  • Rookie will tell you to go to the Plaza
  • Use the puffle Flare to help weld the metal to the booth
  • Now head to the Pet Shop where you will pick up a paper.
  • Now connect the dots on it
  • Call Jetpack Dude
  • Jetpack Dude will tell you to head to the Ice Pond, which is behind the Ski Lodge
  • Talk to him at the Ice Pond, and then play Ice Fishing
  • You must get the Treasure Chest to win Ice Fishing
  • After you win, click the book and then connect the dots
  • Call Dot
  • Go to the Night Club
  • Dot will give you another clue at the Night Club
  • Once again, you will have to connect the dots
  • Head to the Gadget Room
  • Give all the clues to Gary
  • Gary will then give you a machine which will be the final addition to your Spy Gadget
  • Congratulations you have completed Mission 10.
  • mission 11

  • Head to the Gift Shop and use Pop to lift the boxes
  • Throw a snowball at the robot’s face using Bouncer
  • Head up to the roof. Once there, throw another snowball at the robot’s face
  • Weld the wheel using Flare
  • Solve the 3 puzzles by using the Robotomy tool on his chest.
  • Use Pop to capture the robot
  • Take the robot to the Gadget room
  • Give Gary the robot
  • Congratulations you have completed Mission 11.
  • mission 12

  • Knock the Robot down the Ski hill by using Blast.
  • Chase him with your Snowboard
  • When the Robot falls, use Loop to catch him
  • Disable the Robot using the Robotomy tool
  • The final Robot will pick it up.
  • When Jetpack dude floats down ask to use his jetpack
  • Pick up the gas can from the pile of stuff
  • Play Jetpack adventure
  • Finish up on the tallest mountain
  • You have to put a bubble around the disabled robot, but the other robot will pop it
  • Knock the coffee bag off the robot’s head using Flint.
  • Use Chirp to disrupt the robot
  • Once both robots are disabled add them to your inventory
  • Congratulations! You completed Mission 12!
  • mission 13

    • Your communicator will ring and you will need to answer it
    • You will be teleported to HQ
    • Head to the Gadget Room where you will discover a big hole in the wall
    • Play Snow Trekker
    • You will finish at a mountain with a hole in the side
    • Go inside where you will discover a Giant Robot and it has captured all the Elite puffles along with Gary
    • Head to the gift shop and then up to the roof
    • Get out the Mechano-Duster and tickle the nose of the robot
    • Blast will fall down into town
    • Head back down and check on Blast to make sure he is ok
    • Head to the Dock
    • Use Blast to hit the chest of the robot
    • Now Loop will be released
    • Head to the Ski Village
    • There you will find Rookie with a rubber duck
    • Now use Loop to tie up the robot
    • Now Flare will be released
    • Head to the beach and use Flare to weld the robot’s chest
    • Now Flit will be freed
    • Head to the Beacon where you will use Flit to knock the anvil onto the Robot’s head
    • Bouncer will jump out
    • Chase after him using your jetpack
    • Once again, you will end up on the tallest mountain
    • Using Bouncer, throw a snowball at the engine
    • Chirp will now be released
    • Use Chirp on the robot’s chest
    • Pop will now jump out
    • Rescue Gary by using a bubble
    • Finally, disable the robot

    Congratulations you have completed Mission 13!!

    have fun playing the game!

    ~irish

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