Hey, here is a walkthrough of all the missions in elite penguin force!
Heres a list of all of the club penguin mission walkthroughs.
Mission 1: The Mystery Unfolds
- Go talk to Aunt Arctic
- Head to the Coffee Shop
- Look at the newspaper on the table
- Click the Blue Puffle to receive a piece of paper
- Go talk to the penguin who is behind the counter in the Coffee Shop
- Head to the Snow Forts
- Talk to the Snowman to receive another piece of paper
- Now talk to the light blue penguin
- He will ask you to find his hat
- Click on the Blue Puffle again
- Now aim your cursor at the clock’s target
- The light blue penguin will talk to you again
- Pick up his hat and return it to him
- You will receive Disguise glasses from him
- Head to the Plaza and click the mailbox to receive another piece of paper
- Now visit the Dock and click the stack of inner tubes for another piece of paper
- You now have all the pieces. Put them together to form a map
- Head to the Lighthouse and click the barrel to make a penguin pop out
- The penguin will give you a map which will lead you to the Dojo
- Talk to Dot. Answer “yes” to complete the mission. Congratulations
Mission 2
- Talk to Dot and you will get the Puffle Pin.
- Now, click the wall with eight boards using the Puffle Pin
- On the next screen rotate the pin so the Puffle fits in the bottom right
- You will enter the briefing room where the Director will now talk to you. When the Director is done talking a penguin will appear with a Red Puffle
- The penguin will tell you to work the Blast, the Red puffle
- Head to the other box, touch Blast, and aim at the box
- Once the box breaks talk to PH to receive the Puffle Whistle
- Head to the Ski Village to talk to Dot.
- Head to the Sports Shop and speak with Dot again
- Click the first curtain to go to HQ where you will talk to Dot
- Click the closet and enter the code “3000″
- Dot will speak to you again then the Director will show up.
- Pick the 2 blue items up and open your inventory. Inside your inventory assemble the 2 blue items to create Spy Gadget
- Go to the left and find the box. Break that box open with Blast, the red puffle
- You should see a Telescope beside it. Pick it up and add it to your inventory.
- Drag the Telescope to the Spy Gadget to create a new feature on it.
- Head to the screen and use your Spy Gadget.
- Select the symbol next to HQ and drag it to the screen. This should bring up a notepad that has a code on the bottom of it.
- The code is: Red Blue Blue Red Red Blue
- Exit the window and open the box. Now enter the code above.
- The box should be unlocked and now you can get the Satellite Dish
- Add the Satellite Dish to your Spy Gadget. This will cause your Spy Phone to ring.
- Open your Spy Gadget before answering the Phone. Dot will talk to you again.
- After talking with Dot, hang up the phone, and the Director will talk to you.
- You have now completed Mission 2.
Mission 3
- First, Talk to Dot
- Then, head to the Ski Lodge and speak to the sick penguin
- Now, head to the back of the Pizza Parlor.
- Once there, you will pick up the Soup that is under the middle table.
- After picking up the soup, head back to the Ski Lodge
- You will now talk to the sick penguin again, and give him the soup
- He will give you the Red Snowboard. Put the Red Snowboard in your Red Suitcase
- Head to Ski Hill and speak with the penguin holding the Blue Snowboard
- Challenge him to a snowboard competition. You must score 400 points to win, and you will also get a trophy
- Go back to the Ski Lodge and give the trophy you win to the sick penguin. He will let you keep his Red Snowboard because you won
- Head back to Ski Hill and snowboard some more
- You will see footprints and you will follow them to Rookie’s campsite
- Call up Bouncer, the Blue Puffle, and use him to put out the campfire
- Once you put out the fire, follow the footprints to the river
- Speak with Rookie. Now, pull out your Spy Gadget and speak with Dot
- Dot will send someone to save you and Rookie. They will take you back to HQ
- Once at HQ, click the Glasses and the EPF Badge. You will now become an official EPF Agent. Congratulations!!!
mission 4
First, the Director will speak to you and then you need to grab the file from the table afterwards
Show the file in your inventory to Dot and Jet Pack Dude
Head over to the Sports Shop. Once there, give the file to the clerk.
The clerk will give you Gary’s Glasses
Head to HQ and the Eye Scan 3000.
Put Gary’s Glasses on and start the Eye Scan 3000.
Go into the gadget room and head over to the table with the boom box and clock on it
Find and click the open drawer which will give you Mechano-Duster. Add it to your Spy Gadget
Head to Ski Hill
Use the Mechano-Duster on the snow pile
Rub the snow to receive a bent key
Go back to the Sports Shop and speak with Dot.
Now use the key to open the door
Congratulations, you have now completed Mission 4!
mission 5
- PH will speak to you and then you will go to the Town
- After speaking with Aunt Arctic she will give you a “Your a terrific friend” card
- Go to the Coffee Shop
- Clean up the spilled beans with the Mechano-Duster to be rewarded with a pen
- Combine the pen with the card
- Give it to the Coffee Shop employee
- Go back to Town and have Aunt Arctic sign it
- Head to the Snow Forts
- Give the card to both penguins and then head into the Training Room
- Hand the card to Flare and make him light up
- Now click on Flare and point him at the key on the anvil so he can weld them together
- Pick up the key
- Go to the Sports Shop and use the key to open Gary’s Door
- Go to his room and over to the globe
- Use the decoder on the blueprints to show the words “super power flashlight”
- Go pick up the map that is on the orange couch
- Go to the table and click on the paper to alert other agents where you are going
- Click the door to leave.
- You have now completed Mission 5
mission 6
Go speak to the Penguin at the Mine Shack
Near the opening of the Mine Shack there is a tub of water. Click on it.
Enter the door on the side of the Mine Shack
Click on the wheel by the door. Then click on the spool of yarn. Finally, click on the ground by the lantern
Take the wheels outside and place them into the bucket
Now use the Flare so you can weld them to the bucket
Place the cart in your inventory and head down to the mine
Place the cart you just made on the track
After that, talk to the upside down cart
Now pick up the rope and 3 yellow balloons
Tie the rope to the cart
Use Blast to knock the boulder off the ledge
Now you must blow the balloons up and then tie each one to the cart
The balloons will lift up the upside down cart so you can talk to him
Take the Flashlight and attach it to your Spy Gadget
Now take your Spy Gadget and click the light bulb. Use the light in the dark tunnel to find Gary.
After finding Gary, use Blast to break the boards.
You will be relocated to HQ and you have completed Mission 6. Congratulations!
mission 7
Talk with PH, he will be asleep in a bubble. When you talk to him he will ask you to find something pointy
Click the lower part of the Bamboo patch and then pop him out of the bubble
Head to the Ice Rink and speak to the penguin with the foam finger.
He will tell you that you need to score a goal on the goalie
Use Bouncer to throw 3 snowballs at the Goalie to score on him
Now PH will call you and tell you to meet at the training room with Loop
Train Loop to aim with the Jet Pack
Find the purple puffle named Pop.
You will find him at the Night Club, but you must be wearing fancy clothes to get in the door.
Head to the Stage and talk to the stage manager and construction worker.
Use Loop to stop the drill
Once you stop the drill the stage manager will thank you by giving you the choice of a fancy suit or fancy dress
Put whatever you choose on and then head back to the Night Club for the dance off.
Beat the dance off and win Pop
Now head to the Boiler Room to find out the boiler is missing
Use Pop to lift the cabinet
Pick up the can of oil before going to the Mine.
Once in the Mine you will see Dot.
Talk to her to teleport back to HQ and youve completed the mission!
mission 8
After talking to Jetpack Dude, pick up the Jetpack by the launch ramp
Play the game, Jetpack Adventure
You will finish on the tallest mountain and you will complete your puffle training
Talk to PH
Collect 3 gold rings to train with Flit
Take the 3 gold rings and give them to PH.
Now train with Chirp
To break the ice cube, click on Chirp and touch the ice cube. Repeat this process until the ice cub breaks.
To get a hat like PH, click the box
Finish up by clicking on the grappling hook
Head to the puffle training room and use Pop to lift the weight
Use Chirp to break the glass on the snow globe appears
To melt the ice off the chest, use Flare
Then use Bouncer to cool the chest off
Use Blast to hit the Pinata
Use Loop to stop the Jack in the Box that appears from moving
Grab the key, open the chest
Use Flit to grab the note
Congratulations! Mission Complete!
mission 9
First, speak to the Director
Next, go into G’s room at the Sports Shop
Once you are finished speaking with G head to the coffee shop
After you enter the Coffee Shop you will see Rookie speaking to a Worker.
When they are finished, go up and speak to the Worker
Pick up the Cocoa Machine and head into the Gadget room
Speak to G and then put the Cocoa Machine on the Snow Trekker
Go to your Spy gadget and select the Trekker call button.
Now play Snow Trekker
Once you finish, you will end up by a cave
Enter it and pick up the oil can inside
Attempt to exit. You will now be trapped
Use Pop to lift the boulder
Use Blast to break the wood
Now head outside.
You will see the Trekker moved, so play the game again
You will now end up at the Mine Shack
Clear the pile next to the penguin by using the Mechano-duster
You will now see G’s gadget
Go back to the gadget room and show the machine to G
Once G completes his drawings on the chalkboard head to the command room to finish the mission!
mission 10
Call Rookie
Rookie will tell you to go to the Plaza
Use the puffle Flare to help weld the metal to the booth
Now head to the Pet Shop where you will pick up a paper.
Now connect the dots on it
Call Jetpack Dude
Jetpack Dude will tell you to head to the Ice Pond, which is behind the Ski Lodge
Talk to him at the Ice Pond, and then play Ice Fishing
You must get the Treasure Chest to win Ice Fishing
After you win, click the book and then connect the dots
Call Dot
Go to the Night Club
Dot will give you another clue at the Night Club
Once again, you will have to connect the dots
Head to the Gadget Room
Give all the clues to Gary
Gary will then give you a machine which will be the final addition to your Spy Gadget
Congratulations you have completed Mission 10.
mission 11
Head to the Gift Shop and use Pop to lift the boxes
Throw a snowball at the robot’s face using Bouncer
Head up to the roof. Once there, throw another snowball at the robot’s face
Weld the wheel using Flare
Solve the 3 puzzles by using the Robotomy tool on his chest.
Use Pop to capture the robot
Take the robot to the Gadget room
Give Gary the robot
Congratulations you have completed Mission 11.
mission 12
Knock the Robot down the Ski hill by using Blast.
Chase him with your Snowboard
When the Robot falls, use Loop to catch him
Disable the Robot using the Robotomy tool
The final Robot will pick it up.
When Jetpack dude floats down ask to use his jetpack
Pick up the gas can from the pile of stuff
Play Jetpack adventure
Finish up on the tallest mountain
You have to put a bubble around the disabled robot, but the other robot will pop it
Knock the coffee bag off the robot’s head using Flint.
Use Chirp to disrupt the robot
Once both robots are disabled add them to your inventory
Congratulations! You completed Mission 12!
mission 13
- Your communicator will ring and you will need to answer it
- You will be teleported to HQ
- Head to the Gadget Room where you will discover a big hole in the wall
- Play Snow Trekker
- You will finish at a mountain with a hole in the side
- Go inside where you will discover a Giant Robot and it has captured all the Elite puffles along with Gary
- Head to the gift shop and then up to the roof
- Get out the Mechano-Duster and tickle the nose of the robot
- Blast will fall down into town
- Head back down and check on Blast to make sure he is ok
- Head to the Dock
- Use Blast to hit the chest of the robot
- Now Loop will be released
- Head to the Ski Village
- There you will find Rookie with a rubber duck
- Now use Loop to tie up the robot
- Now Flare will be released
- Head to the beach and use Flare to weld the robot’s chest
- Now Flit will be freed
- Head to the Beacon where you will use Flit to knock the anvil onto the Robot’s head
- Bouncer will jump out
- Chase after him using your jetpack
- Once again, you will end up on the tallest mountain
- Using Bouncer, throw a snowball at the engine
- Chirp will now be released
- Use Chirp on the robot’s chest
- Pop will now jump out
- Rescue Gary by using a bubble
- Finally, disable the robot
Congratulations you have completed Mission 13!!
have fun playing the game!
~irish
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